As we dicussed in the last article, Backgammon is a game of talent and pure luck. The aim is to shift your pieces safely around the board to your inside board and at the same time your opposition moves their chips toward their inner board in the opposing direction. With competing player checkers shifting in opposite directions there is going to be conflict and the need for specific strategies at particular instances. Here are the two final Backgammon strategies to round out your game.
The Priming Game Tactic
If the purpose of the blocking tactic is to hamper the opponents ability to move his pieces, the Priming Game plan is to absolutely barricade any activity of the opponent by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or result a battered position if he ever tries to leave the wall. The trap of the prime can be established anyplace between point two and point eleven in your half of the board. After you’ve successfully assembled the prime to stop the activity of the competitor, the competitor does not even get to roll the dice, and you move your pieces and toss the dice yet again. You will win the game for sure.
The Back Game Plan
The aims of the Back Game tactic and the Blocking Game plan are very similar – to harm your competitor’s positions with hope to boost your chances of winning, however the Back Game technique uses alternate techniques to do that. The Back Game technique is generally employed when you are far behind your opponent. To compete in Backgammon with this tactic, you have to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more challenging than others to play in Backgammon seeing as it requires careful movement of your chips and how the chips are relocated is partly the outcome of the dice toss.
Stay in touch with the conversation, subscribe to the RSS feed for comments on this post.
You must be logged in to post a comment.