As we have dicussed in the last article, Backgammon is a game of ability and luck. The goal is to move your pieces safely around the board to your inner board and at the same time your opposing player moves their pieces toward their inner board in the opposite direction. With competing player checkers moving in opposite directions there is going to be conflict and the requirement for specific tactics at particular instances. Here are the two final Backgammon tactics to finish off your game.
The Priming Game Plan
If the goal of the blocking plan is to slow down the opponent to move their pieces, the Priming Game strategy is to absolutely stop any movement of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a bad position if she at all tries to leave the wall. The ambush of the prime can be built anyplace between point 2 and point 11 in your half of the board. After you have successfully constructed the prime to stop the movement of the opponent, the opponent doesn’t even get to roll the dice, and you move your checkers and roll the dice yet again. You’ll win the game for sure.
The Back Game Plan
The aims of the Back Game tactic and the Blocking Game tactic are similar – to hinder your competitor’s positions with hope to boost your odds of succeeding, however the Back Game plan relies on seperate techniques to do that. The Back Game technique is frequently employed when you are far behind your competitor. To participate in Backgammon with this technique, you need to hold 2 or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more complex than others to employ in Backgammon seeing as it requires careful movement of your chips and how the pieces are moved is partially the result of the dice roll.
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