As we dicussed in the previous article, Backgammon is a game of ability and pure luck. The goal is to shift your chips safely around the game board to your home board while at the same time your opposing player moves their pieces toward their inner board in the opposite direction. With competing player chips moving in opposing directions there is bound to be conflict and the need for specific strategies at specific times. Here are the two final Backgammon plans to finish off your game.
The Priming Game Strategy
If the purpose of the blocking tactic is to slow down the opponent to move their chips, the Priming Game strategy is to completely stop any activity of the opponent by building a prime – ideally 6 points in a row. The competitor’s chips will either get hit, or result a bad position if he ever attempts to escape the wall. The trap of the prime can be built anywhere between point two and point eleven in your game board. After you have successfully assembled the prime to stop the movement of your opponent, your opponent does not even get to roll the dice, and you shift your chips and toss the dice again. You will be a winner for sure.
The Back Game Strategy
The objectives of the Back Game strategy and the Blocking Game plan are similar – to hurt your competitor’s positions in hope to improve your odds of winning, however the Back Game technique uses alternate techniques to achieve that. The Back Game plan is generally used when you’re far behind your opponent. To play Backgammon with this tactic, you need to hold 2 or more points in table, and to hit a blot (a single checker) late in the game. This strategy is more difficult than others to employ in Backgammon seeing as it needs careful movement of your pieces and how the checkers are moved is partially the outcome of the dice toss.
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