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In exceptionally simple terms, there are 3 fundamental techniques used. You need to be able to hop between game plans quickly as the course of the game unfolds.
The Blockade
This involves creating a 6-thick wall of pieces, or at least as deep as you are able to manage, to barricade in your opponent’s checkers that are on your 1-point. This is deemed to be the most suitable course of action at the begining of the game. You can assemble the wall anyplace inbetween your 11-point and your 2-point and then shift it into your home board as the game advances.
The Blitz
This consists of closing your home board as quickly as possible while keeping your competitor on the bar. For example, if your competitor rolls an early two and shifts one piece from your 1-point to your three-point and you then roll a 5-5, you can play 6/1 six/one 8/3 eight/three. Your challenger is now in big-time dire straits considering that they have two checkers on the bar and you have locked half your inside board!
The Backgame
This tactic is where you have two or higher pieces in your opponent’s home board. (An anchor is a point filled by at least 2 of your pieces.) It must be employed when you are significantly behind as it greatly improves your chances. The better areas for anchor spots are close to your competitor’s smaller points and either on abutting points or with a single point in between. Timing is critical for an effective backgame: after all, there’s no point having two nice anchors and a complete wall in your own home board if you are then forced to dismantle this straight away, while your opposer is shifting their pieces home, taking into account that you do not have any other additional checkers to move! In this case, it is more favorable to have checkers on the bar so that you are able to preserve your position until your competitor gives you a chance to hit, so it can be a great idea to try and get your challenger to get them in this case!
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