As we dicussed in the last article, Backgammon is a game of ability and good luck. The aim is to move your checkers safely around the board to your home board and at the same time your opponent shifts their checkers toward their inside board in the opposite direction. With opposing player pieces shifting in opposing directions there is bound to be conflict and the need for particular strategies at specific instances. Here are the last 2 Backgammon plans to finish off your game.
The Priming Game Tactic
If the purpose of the blocking tactic is to slow down the opponent to move her pieces, the Priming Game plan is to completely barricade any activity of the opponent by building a prime – ideally 6 points in a row. The opponent’s chips will either get hit, or result a battered position if she ever tries to escape the wall. The ambush of the prime can be setup anyplace between point 2 and point eleven in your board. Once you have successfully assembled the prime to stop the activity of your competitor, the competitor does not even get to roll the dice, that means you shift your chips and toss the dice again. You’ll win the game for sure.
The Back Game Tactic
The aims of the Back Game plan and the Blocking Game tactic are very similar – to harm your opponent’s positions with hope to better your chances of succeeding, but the Back Game technique uses alternate techniques to do that. The Back Game strategy is generally utilized when you’re far behind your competitor. To participate in Backgammon with this tactic, you have to control 2 or more points in table, and to hit a blot late in the game. This tactic is more challenging than others to use in Backgammon because it requires careful movement of your chips and how the pieces are relocated is partially the result of the dice toss.
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