In extraordinarily simple terms, there are three general strategies employed. You need to be able to switch game plans almost instantly as the action of the match unfolds.
The Blockade
This involves creating a 6-deep wall of checkers, or at a minimum as deep as you can manage, to barricade in your opponent’s pieces that are located on your 1-point. This is judged to be the most suitable procedure at the begining of the game. You can create the wall anyplace inbetween your eleven-point and your 2-point and then move it into your home board as the game advances.
The Blitz
This is composed of closing your home board as quick as as you can while keeping your competitor on the bar. For example, if your opponent tosses an early 2 and moves one piece from your 1-point to your three-point and you then toss a five-five, you are able to play six/one six/one 8/3 eight/three. Your challenger is now in big-time difficulty seeing that they have 2 checkers on the bar and you have locked half your home board!
The Backgame
This tactic is where you have two or more checkers in your opponent’s home board. (An anchor spot is a position consisting of at a minimum two of your pieces.) It must be played when you are extremely behind as it greatly improves your opportunities. The best locations for anchors are close to your competitor’s lower points and also on adjacent points or with a single point in between. Timing is critical for an effective backgame: besides, there’s no point having two nice anchors and a solid wall in your own inner board if you are then forced to break up this right away, while your opposer is getting their pieces home, taking into account that you do not have other spare pieces to move! In this situation, it is more tolerable to have pieces on the bar so that you might maintain your position up till your competitor provides you an opportunity to hit, so it can be an excellent idea to attempt and get your opponent to hit them in this situation!
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