In very general terms, there are three main game plans used. You want to be able to switch strategies quickly as the action of the match unfolds.
The Blockade
This comprises of assembling a 6-thick wall of checkers, or at a minimum as deep as you are able to manage, to block in the competitor’s pieces that are located on your 1-point. This is judged to be the most acceptable strategy at the start of the game. You can build the wall anyplace between your 11-point and your two-point and then shift it into your home board as the game continues.
The Blitz
This is composed of closing your home board as quickly as possible while keeping your opponent on the bar. i.e., if your competitor rolls an early two and shifts one piece from your one-point to your 3-point and you then roll a 5-5, you will be able to play six/one six/one eight/three eight/three. Your challenger is then in serious calamity taking into account that they have 2 checkers on the bar and you have locked half your home board!
The Backgame
This strategy is where you have two or more pieces in your competitor’s home board. (An anchor spot is a position filled by at a minimum two of your checkers.) It should be used when you are significantly behind as it greatly improves your circumstances. The strongest areas for anchor spots are towards your competitor’s lower points and also on adjacent points or with a single point in between. Timing is integral for an effectual backgame: besides, there’s no reason having 2 nice anchors and a solid wall in your own inner board if you are then required to break apart this straight away, while your competitor is getting their pieces home, considering that you don’t have any other spare checkers to move! In this situation, it is more tolerable to have checkers on the bar so that you might preserve your position up until your opposer gives you a chance to hit, so it will be a wonderful idea to try and get your challenger to get them in this situation!
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