As we dicussed in the previous article, Backgammon is a casino game of skill and luck. The aim is to shift your checkers safely around the board to your inner board while at the same time your opponent moves their chips toward their inner board in the opposing direction. With competing player pieces moving in opposite directions there is bound to be conflict and the requirement for specific techniques at particular instances. Here are the two final Backgammon plans to round out your game.
The Priming Game Strategy
If the aim of the blocking plan is to slow down the opponent to move her chips, the Priming Game strategy is to completely stop any movement of the opponent by creating a prime – ideally 6 points in a row. The opponent’s pieces will either get bumped, or result a battered position if she at all tries to leave the wall. The trap of the prime can be established anywhere between point two and point 11 in your board. Once you’ve successfully built the prime to prevent the activity of your opponent, your opponent does not even get to toss the dice, that means you move your chips and roll the dice again. You’ll be a winner for sure.
The Back Game Strategy
The goals of the Back Game strategy and the Blocking Game tactic are very similar – to hinder your opponent’s positions in hope to improve your chances of winning, but the Back Game technique utilizes seperate techniques to do that. The Back Game plan is generally employed when you are far behind your competitor. To compete in Backgammon with this tactic, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to use in Backgammon seeing as it needs careful movement of your pieces and how the checkers are relocated is partially the outcome of the dice toss.
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