As we have dicussed in the last article, Backgammon is a game of skill and pure luck. The goal is to shift your chips carefully around the board to your inner board while at the same time your opponent moves their pieces toward their inner board in the opposing direction. With competing player chips moving in opposing directions there is bound to be conflict and the requirement for specific strategies at particular times. Here are the last two Backgammon plans to round out your game.
The Priming Game Tactic
If the aim of the blocking tactic is to slow down the opponent to move her checkers, the Priming Game plan is to absolutely barricade any movement of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s chips will either get bumped, or end up in a battered position if he/she ever tries to leave the wall. The trap of the prime can be setup anywhere between point 2 and point 11 in your half of the board. After you have successfully constructed the prime to prevent the activity of the opponent, your opponent doesn’t even get to toss the dice, that means you move your chips and toss the dice yet again. You’ll be a winner for sure.
The Back Game Plan
The objectives of the Back Game technique and the Blocking Game plan are very similar – to hinder your opponent’s positions with hope to boost your odds of succeeding, but the Back Game tactic utilizes seperate techniques to do that. The Back Game technique is generally employed when you are far behind your opponent. To compete in Backgammon with this technique, you need to hold 2 or more points in table, and to hit a blot late in the game. This plan is more challenging than others to use in Backgammon because it needs careful movement of your chips and how the chips are relocated is partially the outcome of the dice toss.
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