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In astonishingly simple terms, there are 3 main game plans used. You must be able to switch techniques instantly as the action of the game unfolds.
The Blockade
This comprises of assembling a 6-deep wall of pieces, or at least as deep as you might achieve, to lock in your opponent’s checkers that are located on your 1-point. This is judged to be the most suitable course of action at the begining of the game. You can assemble the wall anywhere within your eleven-point and your 2-point and then move it into your home board as the game advances.
The Blitz
This involves locking your home board as quickly as as you can while keeping your opposer on the bar. For example, if your competitor tosses an early 2 and moves one piece from your 1-point to your three-point and you then roll a five-five, you can play 6/1 six/one eight/three eight/three. Your challenger is then in big-time calamity considering that they have two pieces on the bar and you have closed half your inner board!
The Backgame
This strategy is where you have two or more checkers in your opponent’s inner board. (An anchor is a point consisting of at a minimum 2 of your checkers.) It should be used when you are extremely behind as it much improves your opportunities. The better locations for anchors are near your competitor’s lower points and also on adjoining points or with a single point in between. Timing is critical for a powerful backgame: besides, there’s no point having 2 nice anchors and a complete wall in your own home board if you are then required to break down this right away, while your opponent is shifting their checkers home, considering that you do not have other additional checkers to move! In this situation, it is more tolerable to have checkers on the bar so that you might maintain your position up until your challenger provides you an opportunity to hit, so it will be an excellent idea to try and get your opponent to get them in this case!
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