In exceptionally simple terms, there are 3 general game plans employed. You want to be able to switch techniques instantly as the course of the match unfolds.
The Blockade
This comprises of creating a 6-thick wall of checkers, or at a minimum as thick as you might achieve, to barricade in your competitor’s pieces that are on your 1-point. This is judged to be the most adequate strategy at the begining of the match. You can assemble the wall anyplace between your 11-point and your two-point and then move it into your home board as the game advances.
The Blitz
This involves locking your home board as quick as possible while keeping your challenger on the bar. For example, if your opponent tosses an early two and moves one checker from your one-point to your 3-point and you then toss a five-five, you can play six/one 6/1 8/3 eight/three. Your competitor is now in big-time calamity since they have 2 checkers on the bar and you have locked half your home board!
The Backgame
This strategy is where you have 2 or higher anchors in your opponent’s home board. (An anchor is a point filled by at least two of your pieces.) It would be used when you are significantly behind as it greatly improves your opportunities. The strongest locations for anchors are close to your competitor’s smaller points and either on abutting points or with a single point in between. Timing is essential for a competent backgame: at the end of the day, there is no point having two nice anchor spots and a complete wall in your own inner board if you are then forced to break apart this right away, while your challenger is moving their pieces home, owing to the fact that you do not have other additional pieces to move! In this case, it’s better to have pieces on the bar so that you might maintain your position until your opponent gives you an opportunity to hit, so it can be an excellent idea to attempt and get your opponent to get them in this situation!
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