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May

Backgammon – 3 Main Plans

Written by Janessa. No comments Posted in: Backgammon

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In very general terms, there are 3 chief tactics used. You want to be able to switch game plans almost instantly as the action of the match unfolds.

The Blockade

This comprises of assembling a 6-deep wall of pieces, or at least as deep as you might manage, to lock in the opponent’s pieces that are on your 1-point. This is considered to be the most suitable tactic at the start of the game. You can build the wall anywhere within your eleven-point and your 2-point and then shift it into your home board as the match advances.

The Blitz

This is comprised of locking your home board as quick as possible while keeping your challenger on the bar. i.e., if your challenger tosses an early 2 and shifts one piece from your one-point to your three-point and you then roll a 5-5, you will be able to play 6/1 6/1 8/3 8/3. Your challenger is then in serious dire straits seeing that they have 2 checkers on the bar and you have locked half your home board!

The Backgame

This course of action is where you have two or higher checkers in your competitor’s home board. (An anchor is a point consisting of at least 2 of your pieces.) It should be played when you are decidedly behind as this action much improves your opportunities. The best locations for anchor spots are close to your competitor’s lower points and also on adjoining points or with one point separating them. Timing is crucial for an effective backgame: after all, there’s no point having two nice anchor spots and a solid wall in your own home board if you are then required to dismantle this right away, while your opposer is moving their checkers home, seeing that you do not have other extra checkers to shift! In this situation, it is more favorable to have checkers on the bar so that you might maintain your position up until your challenger provides you an opportunity to hit, so it may be a good idea to try and get your opponent to hit them in this situation!

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