In very general terms, there are 3 fundamental game plans employed. You want to be able to switch tactics almost instantly as the course of the match unfolds.
The Blockade
This consists of building a 6-deep wall of checkers, or at a minimum as deep as you are able to manage, to block in the opponent’s checkers that are located on your 1-point. This is considered to be the most adequate tactic at the begining of the game. You can create the wall anywhere within your 11-point and your two-point and then shuffle it into your home board as the game progresses.
The Blitz
This consists of locking your home board as fast as as you can while keeping your opposer on the bar. e.g., if your opponent rolls an early 2 and moves one checker from your 1-point to your 3-point and you then toss a five-five, you are able to play 6/1 six/one 8/3 8/3. Your opponent is then in serious difficulty due to the fact that they have 2 checkers on the bar and you have closed half your home board!
The Backgame
This plan is where you have two or higher pieces in your competitor’s home board. (An anchor spot is a position occupied by at a minimum two of your pieces.) It would be used when you are significantly behind as this plan greatly improves your opportunities. The best areas for anchor spots are towards your opponent’s smaller points and either on abutting points or with one point in between. Timing is important for a powerful backgame: besides, there’s no reason having two nice anchor spots and a complete wall in your own inner board if you are then required to break apart this straight away, while your opposer is moving their pieces home, seeing that you don’t have other spare pieces to move! In this situation, it’s better to have checkers on the bar so that you are able to preserve your position up until your opposer provides you an opportunity to hit, so it may be a good idea to attempt and get your competitor to hit them in this case!
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