As we have dicussed in the previous article, Backgammon is a casino game of ability and good luck. The aim is to shift your chips carefully around the game board to your home board and at the same time your opposing player moves their chips toward their inside board in the opposing direction. With opposing player pieces moving in opposing directions there is bound to be conflict and the requirement for specific tactics at particular times. Here are the last 2 Backgammon plans to round out your game.
The Priming Game Plan
If the aim of the blocking plan is to hamper the opponents ability to move his checkers, the Priming Game tactic is to completely stop any activity of the opponent by building a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a bad position if she at all attempts to leave the wall. The ambush of the prime can be established anywhere between point 2 and point 11 in your board. As soon as you have successfully assembled the prime to prevent the activity of the opponent, the competitor doesn’t even get a chance to roll the dice, that means you shift your chips and toss the dice yet again. You’ll be a winner for sure.
The Back Game Technique
The goals of the Back Game plan and the Blocking Game technique are very similar – to hinder your opponent’s positions in hope to improve your chances of succeeding, but the Back Game plan utilizes alternate techniques to do that. The Back Game plan is generally utilized when you’re far behind your competitor. To compete in Backgammon with this strategy, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This plan is more challenging than others to employ in Backgammon seeing as it requires careful movement of your chips and how the chips are relocated is partly the result of the dice toss.
Stay in touch with the conversation, subscribe to the RSS feed for comments on this post.
You must be logged in to post a comment.